Batman (Frank Miller)
The caped crusader returns! This 35mm scale miniatures depicts Batman in classic
Frank Miller era - complete with thematic base, wind-flustered cape and iconic
bat-symbol emblazened across his chest.
This Blister contains one metal miniature. This model is supplied unpainted,
and some preparatory work may be required as well as assembly.
Batman Miniature Game is a skirmish game based on the broad Batman universe, Choose side and get ready for the ultimate battle to control the streets of Gotham City!. These 35mm models come unpainted and unassembled.
Download a copy of the rules for Free Download Link
You can command one of the most famous criminal bands in Gotham City to expand
your territory and control the underworld, or stop their evil plans with the
Dark Knight and his allies.
An Introduction to...Batman Miniatures Game
The game includes the most important characters created by Bob Kane, like Batman
himself, Robin, Nightwing, etc. aided by the Gotham City Police trying to stop
the gangs led by the most infamous criminals and psychopaths of the DC Comics
universe, like The Joker, Penguin, Two-Face, the immortal Rash al Goul and many
Knight Models team has created incredible detailed miniatures to accurately
portray these characters and their sidekicks in 30mm scale ready to assemble
and paint. This is a licensed and official DC Comics product.
Batman Miniature Game is an innovative and original game system, easy to learn
and has tactical deep, that features thrilling combats and frenzy action, where
bands of 5 to 12 characters fight to achieve their objectives in games of 40
to 60 minutes duration.
Choose sides and get ready for the ultimate battle to control the streets of
Name – Batman: Miniatures Game.
Manufacturer – Knight Models
Type - Tabletop Miniatures Game.
No. of Players - 2 (More players are possible but the game is designed for 2)
Age Range - 14+. The rule-set is a little complex at first reading and the models
require assembly and painting.
Rulebook - 125 pages, Full colour. Free
Download from Knight Models.
What You Need to Start.
A rulebook*, two gangs of around 200 points (around 1 – 6 models depending
on the crew), some D6’s, a template set (free from Knight models), a measuring
tape*, white board pens (if stat cards are laminated) or counters and a playing
area of at least 3' x 3’ very heavy on multilevel terrain.
* One each would be better though.
Extras Needed – Tokens for objectives printed out and
Area Needed - 3’ x 3’ play area on a 4’
by 4’ table is best so you can lay out cards and rule books and all the
other things you have about you when playing.
Time Needed – Games take around 45 minutes at the 200
point level (recommended by Knight models). Your first few games will take a
little longer as you get used to a few of the unique rules.
Gang sets for each faction are around the $40 mark with single characters and
booster available for about $20.00. There are some much larger characters, (such
as Killer Croc) that are a little more expensive but a proportional cost for
the amount of metal involved.
Two examples of larger characters...in this case Killer Croc and Bane...
Almost all the gang boxes are around the 200 point mark or more, but for those
few that aren't blisters with booster henchmen and/or secondary leaders are
The rulebook and templates are free to download and I recommend laminating
your statistic cards (included with the miniatures) so wounds and the like can
be written on the card, otherwise you will need a lot of tokens. You will also
need some tokens suitable for your faction to decide priority each turn. For
around $100 two players can get started assuming you have a printer and a laminator.
This presumes access to basic war-gaming gear such as measuring tapes and a
playing area and terrain for it. If you’re starting from scratch then
the price obviously increases.
Models will require assembly and some preparation (not to mention painting).
So those new to the hobby may find a few overheads on top of the relatively
cheap buy in, I can recommend the army painter construction sets to get you
started. .Mantic Games and Army Painter do some cheap starter sets for paints
Expansions – New models are constantly being released
based on the DC comics, Rocksteady games and Time Warner movies. All the rules
for these new models come included in the models blister pack.
A Brief Overview.
The Batman: Miniatures Game focuses round one of modern cultures most iconic
characters, the dark knight himself Batman. Players take control of small gangs
of heroes or villains based on Bob Kane’s creation. Games revolve round
a desperate scramble for control of Gotham city. The miniatures game takes influences
from not just the comics however but video-games, films and even the old 90’s
Paul Dini and Bruce Tim cartoon series (well worth a watch for some inspiration).
The key to the game is it miniatures. Miniatures statistics are broken down
into 7 attributes, all of which are used in different parts of the game.
Willpower - # - This dictates how many points a model can
distribute to its other attributes in a turn.
Strength - #+ - Strength is how easy it is for a model to wound
another, once an attack has hit the player must roll equal to or over the models
strength value to wound.
Movement - # - A models movement characteristic dictates how
many points of willpower it can use to move. One point of movement buys one
10cm move and every additional points adds d6 cm to this base value.
Attack - # - A models attack characteristic dictates how many
points of willpower it can use to attack. A close combat attack takes one point
of attack and a ranged attack takes two points. Every additional point grants
another attack (for close combat), however ranged attacks are governed by the
ROF characteristic of the weapon being fired. For an attack to hit the model
must roll above the targets defence characteristic.
Defence - # - A models defence characteristic dictates how
many points of willpower it can use to negate an attack and also is the value
other models need to roll to hit it.
Endurance - # - Endurance is the amount damage a model can
take before it is knocked out or taken as a casualty. There are two types of
damage in Arkham city; blood and stun. Stun damage is more prevalent than blood
and incapacitates a model rather than killing them. A model can take double
its endurance value in stun damage before it is knocked out. Blood damage is
lethal damage and once a model takes its endurance value in blood damage it
The interesting point about endurance is that every point of blood damage or
two points of stun damage reduces a model’s willpower by one point. This
is to represent the character getting weaker as they get a good kicking from
Special - # - A models special characteristic dictates how
many points of willpower it can use for combo actions, such as using a Batclaw,
performing a combo attack or a special action.
The game itself is played on a very terrain heavy board and for full immersion
should be multi layered with loads of nooks and crannies to hide in. The scenario
objectives are usually terrain based and are usually things like ammo dumps,
loot or containers of Titan (the super drug from the Arkham city universe).
All of this adds to a great level of immersion with the board feeling really
claustrophobic and dark as you'd expect from a Batman game. Light plays a big
part in the game as well with models like Batman being able to hide unless they're
in a direct light source from a street light or a torch for example. Additional
street lights and sewer grates add a great level of detail and knight models
have produced some great scenery pieces of their own specifically for this purpose.
The game takes place over six turns; similar to Warlord Games' 'Bolt Action',
players place six tokens each into a bag and choose one at random at the start
of a turn to see who goes first. Play then alternates, so each player activates
one model before passing play to their opponent (similar to Malifaux). At the
start of the turn players allocate out their action counters (generated by Willpower)
to their desired characteristics. This is where players must consider what they
want to achieve in a turn and hope their opponent doesn't throw a spanner in
The truly great thing about the game is the special actions. These are where
the character of a model really comes to life. Rather than moving Batman on
the ground, you can use your Batclaw to move between levels of the board and
prepare for your next strike. Whereas Joker can use his special for his one
shot "Bang" pistol. The rulebook has a whole section dedicated to
these special actions, and gives a great flavour to the whole game. In addition
to being beautifully laid out with tons of teasers for coming models and gangs.
(I myself am vibrating with anticipation for the “Court of the Owls”
from the New 52 Batman comics).
The other special abilities on the card make all the characters very different,
from Green Arrow's ranged skills to Bane's ability to take damage without feeling
it. It's really impressive how close the miniatures feel to their fictional
counter parts. So whether you’re a fan of the films, games or comics,
there will be something to associate with in Batman: Miniatures Game.
It's also worth mentioning that several of the characters are available in
multiple versions with slightly altered statistics based on their respective
interpretations. Batman (for example) is available in a number of versions ranging
through comic and movie interpretations...
...and characters such as Bane, Harley Quinn and others are
available in multiple different versions as well.
Thanks to Citizen_W of the 'A Murder of Ravens' blog for writing damn near all
this introduction article. Original Artical cand be found here.
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